Useful in Trials as you’ll be able to dream nail weak enemies and heal more often in pauses with Quick Focus.Ĭan be used to cheese difficult bosses such as Watcher Knights paired with Glowing Womb. Not much to say about this one, it’s okay and it does its job until you get Super Dash.Īs you get this charm earlier than Sprint Master, you’re gonna have plenty of time to use it before you unlock Super Dash. The charm notch penalty is huge though so it’s not higher on the list. Good against fast paced boss fights such as Nightmare King Grimm where you won’t have a lot of time to heal. It can be useful in Prince Zote and Radiant bosses as it does protect you from damage, but its long cooldown makes it not worth it outside of those instances.Ĭan be useful for exploring new boss fights in the early game but it falls short compared to other charms later on. Other defensive charms will just be way better than Baldur. Combat-wise, this is one of the worst charms you can equip.ĭoesn’t provide enough but asks for 2 notches. It’s not even that good in Path of Pain considering you’re given infinite amounts of soul on “checkpoints”. This item is very good for White Palace if you run out of soul, but that’s about it. It’s definitely not a good trade off for Grimmchild. It houses 3 charm notches for a chance to protect you from damage. There is absolutely no reason for you to use this charm. The small amounts of soul you get over time is totally not worth it. Houses 5 charm notches but has very little use. The reason why it isn’t last on the list is because it doesn’t house any charm notches. Has no gameplay benefits except that it unlocks other endings and protects you from Void creatures. Unless Team Cherry eventually buffs it, it’s gonna remain as the worst charm in the game. Not to mention it houses 2 CHARM NOTCHES. This charm can even make the game harder for you as it makes ranged enemies such as Aspid Hunters, Primal Aspids & Soul Twisters have an easier time kiting you from far. The knockback on it is so poor that it has very little interactions with melee enemies. If you disagree with anything in this guide, feel free to leave a comment. Uncollected flames will appear on the bearer's map.In this guide, I’m going to rank all charms in Hollow Knight from the worst to the best with in-depth explanations of their usefulness, charm notch efficiency and strategies. The bearer must seek the Grimmkin and collect their flames. Worn by those who take part in the Grimm Troupe's Ritual. Summons weaverlings to give the lonely bearer some companionship and protection. While focusing SOUL, the bearer will take on a new shape and can move freely to avoid enemies. When using Shadow Dash, the bearer's body will sharpen and damage enemies. When resting, the bearer will gain a coating of lifeblood that protects from a modest amount of damage. Protects its bearer with a hard shell while focusing SOUL.ĭrains the SOUL of its bearer and uses it to birth hatchlings. When close to death, the bearer's strength will increase. Increases the force of the bearer's nail, causing enemies to recoil further when hit. This charm is fragile, and will break if its bearer is killed.Ĭauses the bearer to find more Geo when defeating enemies. The bearer will be able to dash more often as well as dash downwards. Increases the amount of SOUL gained when striking an enemy with the nail. When recovering from damage, the bearer will remain invulnerable for longer. This charm halves health but doubles damage Increases the bearer's mastery of Nail Arts, allowing them to focus their power faster and unleash arts sooner.Īllows the bearer to charge the Dream Nail faster and collect more SOUL when striking foes. When focusing SOUL, emit a spore cloud that slowly damages enemies. When taking damage, sprout thorny vines that damage nearby foes.Ĭauses the bearer to emit a "heroic odour". Keeps its bearer from recoiling backwards when they strike an enemy with a nail. Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals. Whispers its location to the bearer when the map is openĪ swarm will follow the bearer and pick up any loose Geo Activating the Overcharmed for the first time will require 5 attempts. If all Notches are being used, the Overcharmed cannot be activated. While in this state, the damage from all sources is doubled. The Overcharmed status is activated if there are more charms equipped than the number of Notches can support. Picking up a Charm Notch fully restores the Knight's health. Different charms require a different amount of notches. Charm Notches are required to equip Charms.
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